Local log

Bank + XP

Not a live feed and not a username lookup. Punch in what the vendor already told you. Levels open tiles; cash still buys them. Everything here stays on this device.

EA provisional · verify in-game

Early Access / Season 1 figures. Treat as a planning aid and verify the vendor and payouts in-game before you spend.

Bank
Persistent cash
Starting stake is $10,000. Log what you actually have after the match — not what you meant to spend.

$10,000

Quick log
Match notes stay in your head. This just holds the number.

Taxi into Hot Zone: add a few hundred to a thousand per live passenger.

Pallet delivered: on the order of $2,500 minus pickup.

T-21 death: −$600. Bushmaster death: $0.

Heavy tank unlocks are $500,000-class. Do not log hope.

XP tracks
Role levels
Six roles plus Wardog. Levels open tiles; cash still unlocks them. Caps in community data sit around 100 per role / 600 Wardog — verify in-game.
1

Light armor / helmet gates live here early. New Recruit Discount (50% vendor) dies forever after Wardog 9 — unlock expensive tiles before that if you can.

1

Do not try to main-level Assault. Play the free rifle on the hill and it happens. Attachments unlock on this track first.

1

Resuscitator at 2, then push toward Defibrillator at 11 if you are the squad glue. AMP-9 ($900) has no gate.

1

One FOB build match can jump several levels. RPG at 5 is the reason someone on the squad should rush this track.

1

Binoculars every life until 5 (SKS) or 10 (Mosin). Do not start on the Scout Rifle TD unless you like break-action taxes.

1

Bobcat ($500) and Kodiak ($2,500) have no gate. Be the taxi. Heavy tank moved onto this track at launch (Driver 35).

1

MH-6 (~$6,250) has no gate. Money is before Pilot 10. Armed birds wait until you can fly.

First-week priority

Step 1
Matches one and two
Free rifle, binoculars, bandages. Assault from the hill, Recon from marks, Medic from buddy aid, Wardog from all of it. Buy light armor while the recruit discount still exists if you can.
Step 2
Push Support to 5
One FOB build life, or a shotgun. RPG is the first answer to a gun Kodiak. Somebody in the squad needs this early.
Step 3
Push Medic to 11
Resuscitators and SMG kills. Defibrillator is the last tool you need before a Hot Zone squad can stay alive on purpose.
Step 4
Keep binoculars to Recon 10
Or stop at 5 for SKS if you want to shoot sooner. Ghillie is 24. Do not rush AMR 50.
Step 5
Drive or fly when the squad deploys
Driver and Pilot only move when it is you. Fill seats. Pallets to the FOB. Learn crash costs before you buy attack air.
Wardog
Everything you do also feeds the account-wide Wardog level.
  • < 9 · New Recruit Discount — 50% off vendor. Permanent expiry after 9.
  • ~30 · Medium armor / helmet — Season 1 style Wardog gate — verify in vendor.
  • ~60 · Heavy armor / helmet — Account gate, not a role rifle.
  • High · Bigger backpacks — Arsenal-class pack has been quoted around Wardog 150.
Assault
Rifles and many pistols. Kills with the free recruit rifle are enough.
  • 2 / 5 · Muzzle brakes — Early attachment tree.
  • 3 · AK74 — ~$10,000 unlock, ~$1,600 life. 5.45 crate.
  • 10 · Galil — ~$35,000 unlock, ~$2,200 life.
  • 11–12 · Foregrip / first prism — When the AR starts to feel like a platform.
  • 20 · M4 — ~$100,000 unlock, ~$2,800 life.
  • 35 · FAL — ~$200,000 unlock, ~$6,500 life. Not week one.
Medic
SMGs, medical tools, healing, and revives. Buddy aid pays; self-aid does not.
  • 2 · Field Resuscitator — ~$10,000 unlock, ~$500 life.
  • 5 · White smoke — Revive cover.
  • 9 · IFAK — Sustain kit.
  • 11 · Defibrillator — ~$50,000 unlock class.
  • 14–15 · Stim Pen / MP5 — MP5 ~$1,500 life.
  • 24 · Medical Bag — Late squad sustain.
Support
LMGs, shotguns, launchers, build and repair. Hammer swings count.
  • 2 · C4 — Level gate, cheap denial.
  • 5 · RPG-7 — ~$30,000 unlock, ~$2,000 life.
  • 8 · Large Hammer — Emplacements / mortar.
  • 15 · M249 SAW — ~$3,200 life, 5.56 STANAG family.
  • 20 · MAAWS — Better AT.
  • 25 · Anti-tank mines — Road denial.
Recon
Marksman / sniper rifles, bow, binoculars. Spotting pays without a kill.
  • 2 · Monocular — Faster marks.
  • 5 · SKS — ~$25,000 unlock, ~$2,400 life.
  • 8 · Rangefinder — Distances.
  • 10 · Mosin Nagant — ~$4,500 life.
  • 12 · SVD — ~$4,800 life.
  • 24 · Ghillie set — Camo, not plates.
  • 35 · AMR 50 — ~$200,000 unlock, ~$8,800 life.
Driver
Ground vehicles, passenger deliveries, pallet dumps.
  • 0 · Bobcat / Kodiak — ~$500 / ~$2,500 life.
  • 3 · Ural — ~$35,000 unlock — two pallets.
  • 8 · Dune Buggy — ~$25,000 unlock, ~$1,500 life.
  • 10 · Kodiak Pickup — Six seats, ~$3,000 life.
  • 15 · Humvee — First armor taxi.
  • 35 · L2A6 / heavy tank — ~$500,000 unlock class.
Pilot
Helicopters. Live passengers, then pallets. Crash tax is real.
  • 0 · MH-6 transport — ~$6,250 life.
  • 4 · Armed Little Bird — ~$50,000 unlock.
  • 10 · Z20 Lakota — ~$35,000 unlock.
  • 20 · Rockets — Attack tempo.
  • 35 · Havoc — ~$500,000 unlock, ~$18,000 life.

This tracker never phones home. Clearing site data resets it. Use it to remember the number the vendor already showed you — not as a substitute for a live stats site that does not exist here.

Common questions

Is the WARDOGS tracker a live stats site?
No. It is a manual log for persistent cash and six XP tracks. Everything stays in this browser. There is no login and no username lookup.
What should I level first in WARDOGS?
Use the first-week priority list on Tracker. New Recruit Discount (50% vendor) expires forever after Wardog 9 — expensive unlocks belong in that window if you can fund them.