Local log
Bank + XP
Not a live feed and not a username lookup. Punch in what the vendor already told you. Levels open tiles; cash still buys them. Everything here stays on this device.
EA provisional · verify in-gameEarly Access / Season 1 figures. Treat as a planning aid and verify the vendor and payouts in-game before you spend.
$10,000
Taxi into Hot Zone: add a few hundred to a thousand per live passenger.
Pallet delivered: on the order of $2,500 minus pickup.
T-21 death: −$600. Bushmaster death: $0.
Heavy tank unlocks are $500,000-class. Do not log hope.
Light armor / helmet gates live here early. New Recruit Discount (50% vendor) dies forever after Wardog 9 — unlock expensive tiles before that if you can.
Do not try to main-level Assault. Play the free rifle on the hill and it happens. Attachments unlock on this track first.
Resuscitator at 2, then push toward Defibrillator at 11 if you are the squad glue. AMP-9 ($900) has no gate.
One FOB build match can jump several levels. RPG at 5 is the reason someone on the squad should rush this track.
Binoculars every life until 5 (SKS) or 10 (Mosin). Do not start on the Scout Rifle TD unless you like break-action taxes.
Bobcat ($500) and Kodiak ($2,500) have no gate. Be the taxi. Heavy tank moved onto this track at launch (Driver 35).
MH-6 (~$6,250) has no gate. Money is before Pilot 10. Armed birds wait until you can fly.
First-week priority
- < 9 · New Recruit Discount — 50% off vendor. Permanent expiry after 9.
- ~30 · Medium armor / helmet — Season 1 style Wardog gate — verify in vendor.
- ~60 · Heavy armor / helmet — Account gate, not a role rifle.
- High · Bigger backpacks — Arsenal-class pack has been quoted around Wardog 150.
- 2 / 5 · Muzzle brakes — Early attachment tree.
- 3 · AK74 — ~$10,000 unlock, ~$1,600 life. 5.45 crate.
- 10 · Galil — ~$35,000 unlock, ~$2,200 life.
- 11–12 · Foregrip / first prism — When the AR starts to feel like a platform.
- 20 · M4 — ~$100,000 unlock, ~$2,800 life.
- 35 · FAL — ~$200,000 unlock, ~$6,500 life. Not week one.
- 2 · Field Resuscitator — ~$10,000 unlock, ~$500 life.
- 5 · White smoke — Revive cover.
- 9 · IFAK — Sustain kit.
- 11 · Defibrillator — ~$50,000 unlock class.
- 14–15 · Stim Pen / MP5 — MP5 ~$1,500 life.
- 24 · Medical Bag — Late squad sustain.
- 2 · C4 — Level gate, cheap denial.
- 5 · RPG-7 — ~$30,000 unlock, ~$2,000 life.
- 8 · Large Hammer — Emplacements / mortar.
- 15 · M249 SAW — ~$3,200 life, 5.56 STANAG family.
- 20 · MAAWS — Better AT.
- 25 · Anti-tank mines — Road denial.
- 2 · Monocular — Faster marks.
- 5 · SKS — ~$25,000 unlock, ~$2,400 life.
- 8 · Rangefinder — Distances.
- 10 · Mosin Nagant — ~$4,500 life.
- 12 · SVD — ~$4,800 life.
- 24 · Ghillie set — Camo, not plates.
- 35 · AMR 50 — ~$200,000 unlock, ~$8,800 life.
- 0 · Bobcat / Kodiak — ~$500 / ~$2,500 life.
- 3 · Ural — ~$35,000 unlock — two pallets.
- 8 · Dune Buggy — ~$25,000 unlock, ~$1,500 life.
- 10 · Kodiak Pickup — Six seats, ~$3,000 life.
- 15 · Humvee — First armor taxi.
- 35 · L2A6 / heavy tank — ~$500,000 unlock class.
- 0 · MH-6 transport — ~$6,250 life.
- 4 · Armed Little Bird — ~$50,000 unlock.
- 10 · Z20 Lakota — ~$35,000 unlock.
- 20 · Rockets — Attack tempo.
- 35 · Havoc — ~$500,000 unlock, ~$18,000 life.